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Showing posts with the label kenney.nl asset import

Auto import Kenny.nl 3d models to Godot using gdscript

Kenney.nl 3d kit have too many file and time consuming task to create a scene & collision shapes for each object.So i wrote  a gd script will import the files. 1.Copy the obj file to a folder and set the path according in the script. 2.Set the output path so the files can be written to the folder. 3.Create an empty scene and add a 'Spatial' node attach this script. 4.In the 'Inspector' window you need 'trigger_gen'  check box click that the script will execute. more comment in the code itself